Intelectual Outputs Inn-Commerce Project Intelectual Outputs

Inn-Commerce: Gamified Training for Successful Commercialization of Young SMEs’ Innovation

Intellectual Output 2

Gamification strategy and interactive content

The Gamification Strategy is the document that guided the creation of the gamified learning system, including e-learning platform and interactive game-like exercises.
Gamification Strategy comprises of three sections:

1. METHODOLOGY FOR GAMIFICATION

This part explains:- Why gamification is an effective approach to teaching and learning in vocational education and training. The partners studied and summarize educational research in motivational design of learning systems.
- How gamification can be applied to the context of vocational education and training. The partners  analysed existing gamification design frameworks and came up with a model suitable for INN-COMMERCE objectives.


2. DESCRIPTION OF TECHNOLOGICAL PLATFORM 

INN-COMMERCE e-learning platform incorporate the following game elements and game design techniques:

  • - Progression: Starting with lower level of difficulty, trainees will progress to more complicated content.
  • - Meaningful choices: Trainees will have autonomy in choosing their learning pathway (e.g. moving vertically through learning blocks and acquiring the content of the same level of difficulty, or moving horizontally
  • - completing one learning block with materials of all levels of difficulty).
  • - Challenges: Quizzes and game-like exercises will be designed as problem-solving challenges.
  • - Achievement: Having completed certain parts of learning content, trainees will gain points; having collected a certain number of points, they will receive a certificate of achievement.

The e-learning platform is user-centred, implying creation of personal profiles through simple sign-up process and allowing to track the learning progress and achievements. 

3. SPECIFICATIONS OF INTERACTIVE / GAMIFIED CONTENT

The partners elaborated guidelines for developing text version of learning content. 

 

Click below to view or download the Gamification Strategy:

United Kingdom - Download  -  View Online
Hungary - Download -  View Online
Bulgaria - Download - View Online
Finland - Download - View Online
Poland - Download -  View Online
Spain - Download - View Online